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Help  Controlling specific particle force / custom constraints.
#4
(22-04-2021, 11:52 AM)rastleks Wrote: Thank you for your reply!

How you think, is it a good idea to use Obi Rope to create Snake Pass like character? 

I think it can be problems with something like muscles, because Snake is something between rod and rope, because it can try to keep shape, but despite rod - any shape. 

Maybe I'm wrong and all these problems can be solved using Obi Rope?

Judging from the videos, you could use a rod to do this. Note that rods do not have to be rigid. You can control their bending, twisting, shearing stiffness and plasticity. Think of them as a "more powerful" rope, however they can also behave like rope.

The "snake-like" behavior in the video probably comes from imposing a custom constraint on particles: they have to follow the path of the previous particle in the body, up to some percentage. At 0% they behave freely, like a rope. At 100%, they follow the exact path taken by the snake's head. You can implement this by adjusting particle velocities.
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Messages In This Thread
RE: Controlling specific particle force / custom constraints. - by josemendez - 22-04-2021, 12:00 PM