22-04-2021, 11:52 AM
(22-04-2021, 11:47 AM)josemendez Wrote: 1.- Yes. You can get/set any particle property at runtime (positions, velocities, mass, etc). See: http://obi.virtualmethodstudio.com/tutor...icles.html
2.- Yes, but only on the velocity level. There's no API to create custom position-based constraints as of now. You can only add/remove constraints of the existing types.
3.- Yes, all actor/solver parameters can be changed at runtime. You can even generate actors programmatically: http://obi.virtualmethodstudio.com/tutor...ctors.html
Thank you for your reply!
How you think, is it a good idea to use Obi Rope to create Snake Pass like character?
I think it can be problems with something like muscles, because Snake is something between rod and rope, because it can try to keep shape, but despite rod - any shape.
Maybe I'm wrong and all these problems can be solved using Obi Rope?