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Help  Controlling specific particle force / custom constraints.
#2
1.- Yes. You can get/set any particle property at runtime (positions, velocities, mass, etc). See: http://obi.virtualmethodstudio.com/tutor...icles.html

2.- Yes, but only on the velocity level. There's no API to create custom position-based constraints as of now. You can only add/remove constraints of the existing types.

3.- Yes, all actor/solver parameters can be changed at runtime. You can even generate actors programmatically: http://obi.virtualmethodstudio.com/tutor...ctors.html

Obi is a quite large and complex engine. Before buying, I'd recommend taking a look at the manual and the FAQ:

http://obi.virtualmethodstudio.com/tutorials/
http://obi.virtualmethodstudio.com/faq.html

Let me know if I can answer any more questions. cheers!
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Messages In This Thread
RE: Controlling specific particle force / custom constraints. - by josemendez - 22-04-2021, 11:47 AM