22-04-2021, 11:47 AM
(This post was last modified: 22-04-2021, 11:50 AM by josemendez.)
1.- Yes. You can get/set any particle property at runtime (positions, velocities, mass, etc). See: http://obi.virtualmethodstudio.com/tutor...icles.html
2.- Yes, but only on the velocity level. There's no API to create custom position-based constraints as of now. You can only add/remove constraints of the existing types.
3.- Yes, all actor/solver parameters can be changed at runtime. You can even generate actors programmatically: http://obi.virtualmethodstudio.com/tutor...ctors.html
Obi is a quite large and complex engine. Before buying, I'd recommend taking a look at the manual and the FAQ:
http://obi.virtualmethodstudio.com/tutorials/
http://obi.virtualmethodstudio.com/faq.html
Let me know if I can answer any more questions. cheers!
2.- Yes, but only on the velocity level. There's no API to create custom position-based constraints as of now. You can only add/remove constraints of the existing types.
3.- Yes, all actor/solver parameters can be changed at runtime. You can even generate actors programmatically: http://obi.virtualmethodstudio.com/tutor...ctors.html
Obi is a quite large and complex engine. Before buying, I'd recommend taking a look at the manual and the FAQ:
http://obi.virtualmethodstudio.com/tutorials/
http://obi.virtualmethodstudio.com/faq.html
Let me know if I can answer any more questions. cheers!