(20-04-2021, 11:32 AM)josemendez Wrote: This can have a lot of different causes, but I don't have enough info to tell for sure:
- Simulation happening before input each frame, resulting in a 1-frame delay.
- Different interpolation settings for the rigidbody and the rope, resulting in several frames delay.
- Not enough pin constraint iterations.
If you could give more details regarding your setup I could help.
Sure here are some of the gameobject details, let me know if you need more details on some objects.
(20-04-2021, 11:51 AM)dhon2407 Wrote: Sure here are some of the gameobject details, let me know if you need more details on some objects.
I can't see my attachments, you can check the link too.
https://drive.google.com/drive/folders/1...sp=sharing