19-04-2021, 08:33 PM
(19-04-2021, 07:41 AM)josemendez Wrote: Fluid rendering requires depth and floating point texture support, but a MacBook (even older models) should have these. Just tested on a mid-2013 Mac book Air and it works fine.
You mentioned that in the Mac version of the Unity editor it works fine, it's just the standalone build that doesn't, right? Can you send the player logs or even a full standalone build to support(at)virtualmethodstudio.com? thanks!
I've sent a standalone build, thanks!