18-04-2021, 11:58 PM
(18-04-2021, 10:53 PM)josemendez Wrote: Hi!
Our primary development platform is Mac, we test and deploy on Mac and then test on other platforms. Never had this happen to us, or other users afaik. Standalone Mac builds should work fine.
What Mac hardware are you testing on? Which graphics API? (Id assume Metal?) what Unity version? What simulation backend? (Oni or Burst)? What render pipeline? (Built in or URP?) on other platforms.
-MacBook Pro, they say they think it's the 2016 one
-tried with both Metal and OpenGL Core as the Graphics API for Mac, and it was invisible for both.
-Unity version 2020.3.2f1
-tried with both Oni and Burst, and it was still invisible in the Mac build for both.
-using the built-in render pipeline
Thank you for the help!