16-04-2021, 10:11 AM
You can set phases on a per-control point basis in the path editor (just like you can with mass, color, thickness etc). See: http://obi.virtualmethodstudio.com/tutor...setup.html
I think the rope is also thinner in the video where it behaves weirdly. Could it be that the solver is parented to a transformed (rotated, scaled) object? Keep in mind that solvers perform simulation in local space, so if you rotate, translate or scale them , you also transform the simulation.
Quote:Phase
Particle phase, used to determine when collisions with rigidbodies and other particles should be ignored. For an in-depth explanation, see collisions.
I think the rope is also thinner in the video where it behaves weirdly. Could it be that the solver is parented to a transformed (rotated, scaled) object? Keep in mind that solvers perform simulation in local space, so if you rotate, translate or scale them , you also transform the simulation.