13-04-2021, 12:32 PM
(This post was last modified: 13-04-2021, 12:33 PM by josemendez.)
(Note that you don't need to change the radius for all particles, it is fine to enlarge the ones in the skirt only)
It's hard to diagnose just from the screenshot, but this could be caused by having interpolation enabled in the solver settings. I'm not 100% sure though.
Interpolation always causes a 1-frame delay. It's just how it works, as in interpolates the last frame position with the current frame position. Try disabling interpolation, see if that reduces/eliminates the "sinking" into the collider. From the manual:
http://obi.virtualmethodstudio.com/tutor...olver.html
If this isn't the cause, would it be possible for me to take a look at the actual scene? you can share it by sending to support(at)virtualmethodstudio.com. Thanks!
It's hard to diagnose just from the screenshot, but this could be caused by having interpolation enabled in the solver settings. I'm not 100% sure though.
Interpolation always causes a 1-frame delay. It's just how it works, as in interpolates the last frame position with the current frame position. Try disabling interpolation, see if that reduces/eliminates the "sinking" into the collider. From the manual:
http://obi.virtualmethodstudio.com/tutor...olver.html
Quote:However, Interpolate will introduce a 1-frame delay between the actual physical location of particles and the position they're rendered at. Keep this in mind when using interpolation around other objects in the scene.
If this isn't the cause, would it be possible for me to take a look at the actual scene? you can share it by sending to support(at)virtualmethodstudio.com. Thanks!