08-04-2021, 08:04 AM
Hello, i'm having a bit of an issue caused by a particular behaviour that the particles have, where they ignore their closest neighbor when the connection radius is large enough to find other particles, its causing seam issues seen in another thread, as particle attachments along the edge are not contraining the particles next to them.
It's a big problem on low poly meshes where you cant spare two loops of verticies to a single joint without unnatiural animation.
I have particle overlap set to 0, is there a way to fix this without having small particle radius connections? That will cause other parts of the model to have no connections at all
It's a big problem on low poly meshes where you cant spare two loops of verticies to a single joint without unnatiural animation.
I have particle overlap set to 0, is there a way to fix this without having small particle radius connections? That will cause other parts of the model to have no connections at all