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Disable Softbody SOlver at Runtime
#2
(07-04-2021, 03:57 PM)fluidman84 Wrote: I have a skinned mesh character that uses both the Obi Softbody skinner component and then applies clothing utilizing the Obi Cloth simulation. 

When both are applied at the same time, the individual solutions bounce off each other and create noise. 

Is there a way that I can eliminate the interaction between these 2 simulations, or simply turn off the Softbody skinner when Obi cloth is on?

Hi there,

I'm not sure if I understood your setup correctly: is the softbody skinner applied to the same mesh that's simulated using cloth? or they're different actors, using different meshes that just happen to share the same skeleton?

If the latter, you can use separate solvers for each (guaranteed non-interaction) or set all particles to the same phase, whichever is most practical in your case. If the former, I'm not sure what you're striving to achieve. Could you give more details?
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Messages In This Thread
RE: Disable Softbody SOlver at Runtime - by josemendez - 07-04-2021, 06:25 PM