Hello.
I am looking for a fan implementation for Unity that will allow the following:
unwind the rope for a great length and go around many obstacles with it, and then unwind it, pulling the object at the end of the rope to its beginning.
In this regard, I would like to clarify in order to understand whether the Obi Rope implementation is suitable for me:
- how long can a rope be made without losing productivity?
- what are the benchmarks (from the performance evaluations on the site I could not understand this), how to pull, how long the rope in a meter of Unity can be created?
- if there are video clips with tests of the maximum length, I will also be grateful.
Thanks in advance for your reply.
I am looking for a fan implementation for Unity that will allow the following:
unwind the rope for a great length and go around many obstacles with it, and then unwind it, pulling the object at the end of the rope to its beginning.
In this regard, I would like to clarify in order to understand whether the Obi Rope implementation is suitable for me:
- how long can a rope be made without losing productivity?
- what are the benchmarks (from the performance evaluations on the site I could not understand this), how to pull, how long the rope in a meter of Unity can be created?
- if there are video clips with tests of the maximum length, I will also be grateful.
Thanks in advance for your reply.