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A few general questions
#2
(15-01-2018, 03:44 PM)rendezvous Wrote: Hello,

I have a few questions regarding the proper usage of this package as follows:

1. What is "generally recommended" number of vertices in a single Obi Cloth mesh? Obviously, I'd think smaller the better due to performance reasons but I wonder if I should stay away from using a high-poly (i.e., 10,000+ vertices) meshes

2. I noticed that the trench coat mesh found in the CharacterCloth demo has a little more than 2,800 vertices. And during runtime it moves a lot smoother than my custom mesh, which has close to 5,000 vertices. Apart from using less than optimal settings for my mesh, what other factors would contribute to my mesh's jagged, unnatural movement & look? Should I triangulate my meshes as the trench coat mesh is?

3. I cannot seem to get the ObiClothDragger feature work on my custom mesh. I'm particularly curious as to what settings have been used for the skirt demo on this blog post (http://blog.virtualmethodstudio.com/2017...whats-new/). I have not been able to find any demo/tutorial on the ObiClothDragger feature (which is one of the main reasons why I bought this package), so it'd be tremendously helpful if you could provide some guidance on the proper setup. On a related note, which application did you use to properly rig the skirt mesh?

Any pointers and/or tips would be much appreciated!

1. It really depends on your target platform and your simulation budget. As a rough guideline, never go above 5000-7000 triangles for a simulated mesh. Note however that when using proxies, you can use much higher effective polycounts. See:
http://obi.virtualmethodstudio.com/tutor...oxies.html

2. by smoother movement, do you mean higher fps, or less-jittery movement?

3. the ObiClothDragger should just work on any cloth mesh, simply by adding the component to the GameObject. No additional setup is required. Keep in mind though that if you're clicking on the backfaces of your mesh, you need to have "Queries hit backfaces" enabled in the Unity physics settings menu. If you disable it, raycasts won't be able to hit backfaces and as a consequence you won't be able to drag the cloth by clicking on a backface.

For most meshes/rigs used in the included sample scenes I used Maya. For some of them though, I used Blender. It is purely a matter of personal preference as all 3D packages have essentially the same capabilities when it comes to basic rigging.
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Messages In This Thread
A few general questions - by rendezvous - 15-01-2018, 03:44 PM
RE: A few general questions - by josemendez - 15-01-2018, 07:14 PM
RE: A few general questions - by rendezvous - 15-01-2018, 11:51 PM
RE: A few general questions - by josemendez - 16-01-2018, 12:09 AM
RE: A few general questions - by rendezvous - 16-01-2018, 04:36 AM
RE: A few general questions - by josemendez - 16-01-2018, 09:38 AM