31-03-2021, 11:17 AM
(This post was last modified: 31-03-2021, 11:18 AM by darthmerth.)
(31-03-2021, 10:51 AM)josemendez Wrote: Glad you like it! Takes a while to get used to, as it's a really large engine.
If the rope "jumps" or "whips back" after being torn, it's likely due to it being overstretched. You can use more substeps (see:http://obi.virtualmethodstudio.com/tutorials/updaters.html) to make it less elastic, and you can increase the solver's velocity damping to make dynamics less "jumpy" (http://obi.virtualmethodstudio.com/tutor...olver.html).
Yes it is quite large and powerful. I'm looking forward to getting other Obi assets as well
![Sonrisa Sonrisa](https://obi.virtualmethodstudio.com/forum/images/smilies/smile.png)
Is there a way to change Solver parameters in runtime, via script ? I tried making two Solvers and changing the rope's solver but that's not possible either. I'm happy with the current solver parameters but I want it to behave a little differently after the tear occurs.