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Help  Passing Through Collider?
#3
(31-03-2021, 09:52 AM)josemendez Wrote: Your relaxation factor for collisions and particle collisions is 0.1 (10%). This means only 10% of collision constraints will be enforced, which is close to having no collisions at all. Set your collision relaxation factor to 1 (100%) so that collisions can be fully applied. From the manual:

http://obi.virtualmethodstudio.com/tutor...olver.html

Most other constraint parameters don't make much sense either. Using 10 iterations in parallel mode with 200% relaxation will yield extremely costly, very unstable constraints. From the manual:


Use less iterations in sequential mode with 100% relaxation, optionally cranking it up to 120% or 150% if you need extra "oomph". Only go to 200% if you're absolutely sure of what the implications are.

Let me know if I can be of further help. cheers!

Thank you! I'm quite new to the asset and getting hang of it. Great product!

I'll take my chance to ask one more thing though. When I manually tear this rope, I want it to fall freely from the breakage point, instead of jumping towards to attachment. Can you recommend any tricks to achieve that ? Maybe modifying a specific constraint just before calling the Tear() ?
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Messages In This Thread
Passing Through Collider? - by darthmerth - 31-03-2021, 08:38 AM
RE: Passing Through Collider? - by josemendez - 31-03-2021, 09:52 AM
RE: Passing Through Collider? - by darthmerth - 31-03-2021, 10:45 AM
RE: Passing Through Collider? - by josemendez - 31-03-2021, 10:51 AM
RE: Passing Through Collider? - by darthmerth - 31-03-2021, 11:17 AM
RE: Passing Through Collider? - by josemendez - 31-03-2021, 11:23 AM
RE: Passing Through Collider? - by darthmerth - 31-03-2021, 11:27 AM