22-03-2021, 07:16 PM
(This post was last modified: 22-03-2021, 07:23 PM by josemendez.)
(22-03-2021, 02:16 PM)mike c Wrote: When modifying blueprints I am seeing many sub assets created (these do not correspond to points in I'm editing). While editing I'm also experiencing very long waits as the assets are processed, presumably as it created dozens of those particle group sub objects.
Really killin' my vibe at the moment.
Hi there,
I’m unable to reproduce this, haven’t had any similar reports so far. Only one group per control point should be created, and no waits should take place while doing it.
What unity version are you using? Can you provide steps that lead to this issue? Does this happen when adding new control points, removing them, or editing existing ones?