22-03-2021, 12:01 PM
Thank you for the useful info!
Adjusting the mass won't do the trick though - massive player just squishes lighter opponents
Here are two videos.
Ground has all frictions set to 1 and combined friction is set to maximum
Both Player and the Sheep have all frictions set to 0 and minimum.
Ship has 139 particles and Player has 50.
In the first video mass of every particle of the ship is set to 1. In the second one - to 0.1
Third video is a solid sphere collider attached as a child of a player. The desired effect I'm trying to achieve. If I make the sphere the size of the Player, with applied torque player stretches and sticks through the sphere. Making the sphere bigger looks unnatural. I might just end up painting it into a forcefield in the end and calling this a feature )
https://drive.google.com/drive/folders/1...sp=sharing
Setting collision material to None does nothing new.
Adjusting the mass won't do the trick though - massive player just squishes lighter opponents
Here are two videos.
Ground has all frictions set to 1 and combined friction is set to maximum
Both Player and the Sheep have all frictions set to 0 and minimum.
Ship has 139 particles and Player has 50.
In the first video mass of every particle of the ship is set to 1. In the second one - to 0.1
Third video is a solid sphere collider attached as a child of a player. The desired effect I'm trying to achieve. If I make the sphere the size of the Player, with applied torque player stretches and sticks through the sphere. Making the sphere bigger looks unnatural. I might just end up painting it into a forcefield in the end and calling this a feature )
https://drive.google.com/drive/folders/1...sp=sharing
Setting collision material to None does nothing new.