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It's just a phase, mom!
#3
Thank you for the useful info!

Adjusting the mass won't do the trick though - massive player just squishes lighter opponents

Here are two videos.
Ground has all frictions set to 1 and combined friction is set to maximum
Both Player and the Sheep have all frictions set to 0 and minimum. 
Ship has 139 particles and Player has 50.

In the first video mass of every particle of the ship is set to 1. In the second one - to 0.1
Third video is a solid sphere collider attached as a child of a player. The desired effect I'm trying to achieve. If I make the sphere the size of the Player, with applied torque player stretches and sticks through the sphere. Making the sphere bigger looks unnatural. I might just end up painting it into a forcefield in the end and calling this a feature )

https://drive.google.com/drive/folders/1...sp=sharing

Setting collision material to None does nothing new.
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Messages In This Thread
It's just a phase, mom! - by the-lander - 21-03-2021, 02:44 PM
RE: It's just a phase, mom! - by josemendez - 22-03-2021, 10:35 AM
RE: It's just a phase, mom! - by the-lander - 22-03-2021, 12:01 PM
RE: It's just a phase, mom! - by josemendez - 23-03-2021, 09:16 AM
RE: It's just a phase, mom! - by the-lander - 24-03-2021, 08:54 PM
RE: It's just a phase, mom! - by josemendez - 25-03-2021, 08:37 AM
RE: It's just a phase, mom! - by the-lander - 26-03-2021, 08:50 PM