16-03-2021, 08:09 AM
(This post was last modified: 16-03-2021, 08:10 AM by josemendez.)
Could it be that the rope is attached intersecting the balloon? This will result in jittering and/or ghost forces, because collisions and the attachment will fight each other: the rope can't simultaneously be inside the collider (as the attachment wants it to be) and outside the collider (as collisions want it to be).
This situation along with its solution, is described in the manual. See the last part of:
http://obi.virtualmethodstudio.com/tutor...aints.html
This situation along with its solution, is described in the manual. See the last part of:
http://obi.virtualmethodstudio.com/tutor...aints.html
Quote:When pinning a particle very close to or inside a collider (so that they overlap), if you have collision constraints enabled you can encounter a situation in which both constraints fight each other. This results in jittering and/or an undesired offset in the pin position, because the collision and pin constraint cannot be met simultaneously. If the particle is pinned to a rigidbody, results will be even worse as this setup causes a force feedback loop with largely undefined behavior.