12-03-2021, 03:30 PM
(12-03-2021, 11:04 AM)josemendez Wrote: I'm using the exact same Unity and URP versions, same settings (copied from your screenshots), but still can't reproduce this. I've tried it in 3 computers (Mac Pro w/ dual AMD FirePro D300, Windows 10 w/ Nvidia 3070 rtx, Windows 7 w/ Nvidia 8800 GT), none show this behavior.I started a new project and re-pulled the asset down from store and it seems to be working now!
The fluid renderer requires support for depth and floating point textures, though it should just disable itself if these are not supported.
- Do any warnings/errors appear in the console?
- Are you able to see the fluid when using the built-in render pipeline?