11-03-2021, 04:43 PM
(11-03-2021, 04:37 PM)josemendez Wrote: Disabling it in editor will prevent the mesh from even being generated, so that's expected behavior.
The data flow is: particles (ObiActor)->smoothed curve (ObiPathSmoother)->updating the mesh(ObiRopeExtrudedRenderer). To update the mesh, the renderer uses points from the smoothed/decimated curve, not particle positions directly.
At the very least you'll need to call the ObiPathSmoother's GenerateSmoothChunks() method, followed by the renderer's UpdateRenderer() method.
cheers!
Awesome, thanks a lot!