10-03-2021, 01:33 PM
(10-03-2021, 01:23 PM)josemendez Wrote: Not really. In that case, the issue might also be related to a recent Unity bug introduced in 2020.2, where Time.deltaTime returns incorrect values in the build. See:Yess!! It worked, thank you so much
https://forum.unity.com/threads/fixedupd...st-6893936
Disabling interpolation in the ObiSolver component (set it to none) should fix it.
If you're not using URP, the included URP shaders can/should be removed. Either way they won't affect the simulation.