(10-03-2021, 12:57 PM)josemendez Wrote: I see you're using proxies. These require your mesh to have tangent data, but Unity has an option that strips it out from the build unless shaders use them. Try disabling it, see: https://docs.unity3d.com/ScriptReference...nents.htmlIs this also relevant for the non Proxy flags on the Penguin hats?
Also, you're using the Burst backend, but haven't installed the required dependencies. While this is unlikely to have anything to do with the problem at hand, it's best to either switch to the Oni backend or install the dependencies. See the warning that appears in the solver:
See:http://obi.virtualmethodstudio.com/tutorials/backends.html
[attachment=908 Wrote:Azraael pid='9265' dateline='1615377791']Is this also relevant for the non Proxy flags on the Penguin hats?I changed it to oni now, but that does not seem to be the issue.
Maybe the errors might give some inisght >.<