10-03-2021, 12:57 PM
(This post was last modified: 10-03-2021, 12:59 PM by josemendez.)
(10-03-2021, 12:49 PM)Azraael Wrote: Hey, thanks for the fast answer!
I made a short video of the issue and the unity project and added some pictures of my settings. It's probably easyer to see the problem this way since I'm not that much of an expert in Unity
here's the short overview:
https://youtu.be/-Ek_bBGUNDA
Settings:
https://imgur.com/a/TqVYVYo
I see you're using proxies. These require your mesh to have tangent data, but Unity has an option that strips it out from the build unless shaders use them. Try disabling it, see: https://docs.unity3d.com/ScriptReference...nents.html
Also, you're using the Burst backend, but haven't installed the required dependencies. While this is unlikely to have anything to do with the problem at hand, it's best to either switch to the Oni backend or install the dependencies. See the warning that appears in the solver:
See:http://obi.virtualmethodstudio.com/tutorials/backends.html