(10-03-2021, 11:47 AM)josemendez Wrote: Hi there,Hey, thanks for the fast answer!
Simulation is performed independently of rendering, rendering is taken care of by Unity using whichever pipeline you're using. So cloth is completely render-pipeline agnostic. Also, simulation is performed exactly the same way in-editor and in the standalone build.
There must be some difference in the build's code/assets leading to this. Can you give more info about your project? (Obi version, backend used, kind of cloth being used, etc)
I made a short video of the issue and the unity project and added some pictures of my settings. It's probably easyer to see the problem this way since I'm not that much of an expert in Unity
here's the short overview:
https://youtu.be/-Ek_bBGUNDA
Settings:
https://imgur.com/a/TqVYVYo