08-03-2021, 12:03 PM
(08-03-2021, 11:52 AM)Furyz Wrote: Firstly thanks josemendez. I looked at the link you sent. I phase value of the particles is 0, the phase value in the collider is 0. however the hook point changes in this way. I guess I don't fully understand what I have to do.
Is your character being explicitly moved by a script? (instead of being a rigidbody?) If so, remember that physics in Unity take place in FixedUpdate() and that it is called at a different rate than Update(). If you update your character in Update() this can lead to the rope and the character getting out of sync.