05-03-2021, 03:41 PM
(This post was last modified: 05-03-2021, 03:58 PM by josemendez.)
Do you mean the translation gizmo?
I don't think the bus is shaking at all, but the translation gizmo the softbody is not interpolated like particles are. It uses the actual particle positions reported by the physics engine at the end of the last fixed timestep.
So you will see the translation gizmo in "stop motion", since it is only updated in FixedUpdate, while particle positions are interpolated (if interpolation is enabled). Remember that FixedUpdate() and Update() are called at different frequencies. This is just how physics interpolation works, it's completely normal and can't be avoided.
Does it cause any issues in the game itself?
I don't think the bus is shaking at all, but the translation gizmo the softbody is not interpolated like particles are. It uses the actual particle positions reported by the physics engine at the end of the last fixed timestep.
So you will see the translation gizmo in "stop motion", since it is only updated in FixedUpdate, while particle positions are interpolated (if interpolation is enabled). Remember that FixedUpdate() and Update() are called at different frequencies. This is just how physics interpolation works, it's completely normal and can't be avoided.
Does it cause any issues in the game itself?