05-03-2021, 01:41 PM
(This post was last modified: 05-03-2021, 01:44 PM by josemendez.)
These are the results I get using the default backend (Burst) in an android phone (Xiaomi A2 Lite). As you can see, floating point error falls below the sleep threshold, so softbodies don't drift at all:
I'm using the default settings in your project, didn't change anything. Just downloaded, built and deployed the project using Burst.
The constraint settings are cranked way too high for mobile though (10 iterations in all constraint types) so it runs considerably slow. Some constraints such as contact/friction need as little as 1, no need to enforce them ten times per frame. Shape matching will do good with 2-3.
I'm using the default settings in your project, didn't change anything. Just downloaded, built and deployed the project using Burst.
The constraint settings are cranked way too high for mobile though (10 iterations in all constraint types) so it runs considerably slow. Some constraints such as contact/friction need as little as 1, no need to enforce them ten times per frame. Shape matching will do good with 2-3.