05-03-2021, 12:21 PM
(This post was last modified: 05-03-2021, 12:35 PM by josemendez.)
(05-03-2021, 12:13 PM)the-lander Wrote: I'm using 1-3 iterations and still the result is bad. Frictionless objects just move to the origin. Adding them friction needs to be compensated with adding more friction or mass to other objects so they'd act the same, which brings another problems.
I don't think moving solver's origin will help as the problems appear at any point of space.
https://drive.google.com/file/d/1H4wflA_...sp=sharing
It looks like this extension is not usable on mobile as the problems are so visible and they show up so early.
Hi,
You're not actually using Burst as you don't have the required dependencies installed, so it will fall back to Oni (see the warning message in the solver's inspector). Make sure your objects are as close to the origin as possible.
If at any point you need a refund for this reason, just let me know your invoice number.
cheers,