04-03-2021, 09:21 PM
(04-03-2021, 04:00 PM)josemendez Wrote: Not really. The only way to have multiple deformable objects of different sizes under the same solver is for them to use different blueprints, even if their overall shape is similar.Thank you!
A large object will probably need more particles/constraints than a small one to keep comparable behavior, so even if you could scale a deformable object like you do with rigid objects, it would result in different physical behavior.