04-03-2021, 04:00 PM
(This post was last modified: 04-03-2021, 04:01 PM by josemendez.)
(04-03-2021, 03:56 PM)the-lander Wrote: So what is the way to get a bigger softobody in the game without scaling the solver, which will change all the other objects thus not making a difference?
I want to have several softbodies of similar shape. Or I want to adjust the size of a softbody e.g. the player so it will be bigger than the obstacles. Is there something I can do except having several copies of a single model each in different sizes or remodeling player's model and reexporting it?
Not really. The only way to have multiple deformable objects of different sizes under the same solver is for them to use different blueprints, even if their overall shape is similar.
A large object will probably need more particles/constraints than a small one to keep comparable behavior, so even if you could scale a deformable object like you do with rigid objects, it would result in different physical behavior.