04-03-2021, 09:50 AM
(03-03-2021, 03:44 PM)josemendez Wrote: Burst should be slightly more efficient in all cases, although not by a large margin. It uses Unity's Burst compiler and job system, and part of the data-oriented technology stack (DOTS) See: https://unity.com/dotsthx for your help!
If running Burst in editor, make sure you disable the Job debugger as explained in the manual. Performance will be extremely low otherwise:
http://obi.virtualmethodstudio.com/tutor...kends.html
On a device, Burst's performance should be slightly better than Oni's. That's why Burst is the default backend, only if you don't have the required dependencies installed the engine will fall back to Oni.
other question it: when i move the softbody use (addforce) or (change the softbody.solver.velocities) the softbody shaking a lot. why?