(03-03-2021, 02:53 PM)josemendez Wrote: Nope, I only offer support through the forum or the support email. No exceptions, sorry.OK, i will make the other demo send your.
I will later test the project on the exact same Unity version you reproduced the error in and report back the results.
other problem: I want my softbody keep move,how can i to do that?
i test like that(on update function):
Code:
for (int i = 0; i < softbody.solverIndices.Length; i++)
{
float xVelocitie = softbody.solver.velocities.x;
xVelocitie -= xOffsetAdd;
if (xVelocitie < -maxSpeed)
{
xVelocitie = -maxSpeed;
}
softbody.solver.velocities = new Vector4(xVelocitie, softbody.solver.velocities.y, softbody.solver.velocities.z, softbody.solver.velocities.w);
}
The problem is that it's too inefficient。Do you have any suggestions?