Hi.
I need some help with rendering OBI Fluid and other objects with transparent shaders in URP. I tried different blending options in OBI Fluid renderer, also tried custom transparent shaders with high render queue values for my transparent objects, but it keeps rendering OBI Fluid always after (and over) other transparent objects.
I need some help with rendering OBI Fluid and other objects with transparent shaders in URP. I tried different blending options in OBI Fluid renderer, also tried custom transparent shaders with high render queue values for my transparent objects, but it keeps rendering OBI Fluid always after (and over) other transparent objects.