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An mesh bug On iOS including iPhone 12 Pro and iPad Pro 2
#4
Just confirmed this is a bug in Unity, that manifests itself when using the Oni backend as unlike Burst, it  does not clamp Time.deltaTime values.


https://forum.unity.com/threads/fixedupd...2.1067567/

Tested in Unity  2018.4, 2019.3, and 2020.1, works fine in all of them. However 2020.2 returns completely incorrect Time.deltaTime values. I suspect the origin of this are the changes introduced to Time.deltaTime in 2020.2: https://blogs.unity3d.com/es/2020/10/01/...d-it-take/

The bug has been reported and I'm awaiting feedback from the Unity staff.

For now, using Burst or disabling interpolation are the only workarounds.
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RE: An mesh bug On iOS including iPhone 12 Pro and iPad Pro 2 - by josemendez - 02-03-2021, 02:46 PM