01-03-2021, 04:38 PM
(28-02-2021, 07:29 PM)josemendez Wrote: You can get both the rest length (stationary length, 100% in your example)
Code:float restLength = rope.restLength;
And the current length (including any stretching, 1.2, 1.3, etc):
Code:float length = rope.CalculateLength();
The ratio between both (length/restLength) gives you a measure of strain: <1 if the rope is compressed, ==1 if the rope remains at rest length, > 1 if the rope is stretched.
Thanks!