28-02-2021, 07:31 PM
(This post was last modified: 28-02-2021, 07:34 PM by josemendez.)
Hi there,
Tethers are no longer needed for ropes, increasing the amount of substeps gives much better (more physically accurate) results. After all tethers are just a "hack" to minimize stretching, but they introduce artifacts in many cases, specially when the rope is not a simple straight line.
You can find an in-depth explanation of how the simulation works and the effect substeps/iterations have on it here:
http://obi.virtualmethodstudio.com/tutor...gence.html
Tethers are no longer needed for ropes, increasing the amount of substeps gives much better (more physically accurate) results. After all tethers are just a "hack" to minimize stretching, but they introduce artifacts in many cases, specially when the rope is not a simple straight line.
You can find an in-depth explanation of how the simulation works and the effect substeps/iterations have on it here:
http://obi.virtualmethodstudio.com/tutor...gence.html