26-02-2021, 05:15 PM
(26-02-2021, 04:15 PM)josemendez Wrote: GetComponent() is a Unity function, works with any GameObject in unity, including ropes. However the "collidedActor" variable is a struct of type ParticleInActor, so you can't use GetComponent on it. You should do:
cheers!
It worked as expected!
Thank you very much!