25-02-2021, 10:40 AM
(25-02-2021, 09:55 AM)josemendez Wrote: The viscosity scene uses a sticky material by default, but I can't reproduce this in either Unity version (testing right now).
Only way I can get it to behave similar to this is using huge values for the stickiness parameter (> 10), which is expected to cause problems, since the sticky impulse becomes much larger than the depenetration impulse. Having a very large stick distance will also cause weird behavior (and have a very negative impact on performance, as particles now need to check object proximity inside a very large radius).
What are your collision material parameters?
I'mĀ using the Obi Fluid sample imported into the newly created project as it is.