24-02-2021, 09:41 AM
(24-02-2021, 08:37 AM)josemendez Wrote: That would basically bypass the fluid simulation, so I'm not sure why you'd want to do this but yes: you can simply constraint the velocity of each particle in any way you need.Thank you, in short its for game where i need fluid to constantly move through pipes that are "flat"
To access particle velocities, use the particle API:
http://obi.virtualmethodstudio.com/tutor...icles.html