13-02-2021, 04:21 PM
(13-02-2021, 03:59 PM)josemendez Wrote: This is a known bug in 5.X, fixed in Obi 6.0.
Happens when you have a ObiCollider + MeshCollider in the scene, but the mesh for the MeshCollider is null. Simply make sure your MeshCollider has a valid mesh.
Quick and painless, it was a different object I hadn't noticed. Thanks!