13-02-2021, 03:59 PM
(This post was last modified: 13-02-2021, 04:00 PM by josemendez.)
This is a known bug in 5.X, fixed in Obi 6.0.
Happens when you have a ObiCollider + MeshCollider in the scene, but the mesh for the MeshCollider is null. Simply make sure your MeshCollider has a valid mesh.
Happens when you have a ObiCollider + MeshCollider in the scene, but the mesh for the MeshCollider is null. Simply make sure your MeshCollider has a valid mesh.