13-02-2021, 03:39 PM
(This post was last modified: 13-02-2021, 03:42 PM by josemendez.)
They're retrieved exactly the same way. Tried to reproduce this behavior you mention, but for me all contacts have non-null entries in particleToActor. The colliderHandles array and the way it's managed hasn't changed at all, either.
There's some differences in the way you access contact data for surface collisions, but this only affects ropes and cloth, not softbodies.
Can you share the full script you're using so that I can take a look?
Thanks!
There's some differences in the way you access contact data for surface collisions, but this only affects ropes and cloth, not softbodies.
Can you share the full script you're using so that I can take a look?
Thanks!