05-02-2021, 06:21 PM
Hi josemendez,
Thanks so much for your reply! It was really detailed and educational!
Please let me rephrase my question. I originally said it was a crossbow just to simplify my problem.
In fact, I am using Unity to simulate a robot grasping a rope. The gripper fingers are very thin, and it moves fast. The grasp looks like below.
As you have suggeted, I first slowed down the movement of the fingers. However, even when at very slow speeds, the fingers could still push the particles away as shown below:
When I lift the gripper up, the rope just stayed where it was.
I also tried increasing the substeps, it did not show much effect as well. Meanwhile, the rope resolution was kept at 1 and in the thickness was set to 0.05. The Obi collider materials for both fingers were set to HighFriction/HighStaticFriction.
WIth your experience, do you think what I have been working on is viable? Thank you again for video and tutorial link, they are really helpful.
Thanks so much for your reply! It was really detailed and educational!
Please let me rephrase my question. I originally said it was a crossbow just to simplify my problem.
In fact, I am using Unity to simulate a robot grasping a rope. The gripper fingers are very thin, and it moves fast. The grasp looks like below.
As you have suggeted, I first slowed down the movement of the fingers. However, even when at very slow speeds, the fingers could still push the particles away as shown below:
When I lift the gripper up, the rope just stayed where it was.
I also tried increasing the substeps, it did not show much effect as well. Meanwhile, the rope resolution was kept at 1 and in the thickness was set to 0.05. The Obi collider materials for both fingers were set to HighFriction/HighStaticFriction.
WIth your experience, do you think what I have been working on is viable? Thank you again for video and tutorial link, they are really helpful.