05-02-2021, 12:53 AM
Appreciate the quick reply! I'm new to all of this and still trying to find my way around...
A few more details on my setup. The rigidbody in motion is not attached to the rope but does contain a Obi Collider and an Obi Rigidbody so it can possibly collide with the rope. Collision appears to be working just fine. There is only one rope and one solver in the scene. Solver settings are all default.
My Obi Fixed Updater is set to Subset Unity Physics = unchecked and Substeps = 4.
It's a pretty simple setup right now. Just a rigidbody that has a single force applied to it once in FixedUpdate.
A few more details on my setup. The rigidbody in motion is not attached to the rope but does contain a Obi Collider and an Obi Rigidbody so it can possibly collide with the rope. Collision appears to be working just fine. There is only one rope and one solver in the scene. Solver settings are all default.
My Obi Fixed Updater is set to Subset Unity Physics = unchecked and Substeps = 4.
It's a pretty simple setup right now. Just a rigidbody that has a single force applied to it once in FixedUpdate.