04-02-2021, 09:55 PM
In my game we are using physics to throwing an object. This is fairly standard as we are applying force and torque during FixedUpdate. In order to trigger an event we are checking if the rigidbody isSleeping and use that to reset a few conditions. This has been working fine for months until today, when we added an Obi rope to the scene. OnceĀ Obi Fixed Update has been added, it seems our the velocity of our rigidbody never seems to hit near 0. It's not clear how or why this is happening.
Any thoughts on why Obi Fixed update would be affecting the physics of other objects in the scene?
Any thoughts on why Obi Fixed update would be affecting the physics of other objects in the scene?