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Bug / Crash  Deleting instances of prefabs cause a bug in play mode
#1
Hello,

I've encountered a bug in my project, and was able to encounter it again on a new clean projet. I'm using Unity 2019 LTS and Obi Rope 5.6.2

1. I've a prefab, containing two objects dynamically linked by a rope. The solver is inside the prefab (with ObiFixedUpdater)

2. I put 3 instances of this prefab in a simple scene

3. Then, if I delete A, then B, then C, everything is fine...
BUT ! If I delete C first, there is a big bug, and ropes from A go crazy and jump (or the spheres/cubes fly away) ! The attachment is almost broken (there is a big gap between the rope and the sphere)

Could you help me/resolve this bug ?
I can send a zip package is necessary,

Thanks,


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Messages In This Thread
Deleting instances of prefabs cause a bug in play mode - by ThisIsFine - 03-02-2021, 12:18 PM