04-01-2018, 12:43 PM
Thank you Jose, for the quick and detailed reply. I had indeed not set the Mode to 2D. That immediately removed the problem of the particles leaving the 2D plane. I then checked the phases and they were 1 for the emitter and 0 for the game object by default. So all I did was change the mode to 2D, but that still leaves me with the problem of particles entering the object:
This what the inspector looks like for the emitter:
Is there anything else I am doing wrong?
Thank you for the hint regarding 'extending the ObiEmitterShape class'. Is there a tutorial or an example of this available for me to look at? I'm aiming for a triangle shape.
Once again thank you!
This what the inspector looks like for the emitter:
Is there anything else I am doing wrong?
Thank you for the hint regarding 'extending the ObiEmitterShape class'. Is there a tutorial or an example of this available for me to look at? I'm aiming for a triangle shape.
Once again thank you!