27-01-2021, 04:18 PM
(This post was last modified: 27-01-2021, 04:18 PM by josemendez.)
(27-01-2021, 04:09 PM)Xanduffy Wrote:
This worked great, thanks! Having some issues with some of the rope particles occasionally embedding in the floor(currently a large cube), is this a substeps issue or have I missed some other obvious setting/constraint?
You're welcome
On what circumstances does this happen? Primitive colliders (cubes, spheres, capsules) should project any particles inside of them immediately, as they're "solid". MeshColliders won't however, as they're hollow (only the surface collides).
Can you give some more details about this?