(08-01-2021, 12:20 PM)josemendez Wrote: By changing the emitter's material every time a particle is killed, you're generating an endless loop since changing the material for the whole emitter will kill all particles and replace them with granular particles. No wonder Unity crashes .Hey, thank you soo much .
You can't change fluid into granulars at runtime or vice-versa. They're simulated in completely different ways. You can however change the properties of these fluid particles to make them resemble solid particles. For instance, you can force their position, and/or set their smoothing radius to 1.
so if I cant change it to granulars, how can I set the fluid most like the solid stone? If you can give me a set of those parameters, that would be better (I tried it before but it looks like a pile of jelly...).
thank you again !!