06-01-2021, 06:01 PM
(This post was last modified: 06-01-2021, 06:01 PM by meryemekinci.)
Hello,
I am still having issues with the rope changing the length.
1. The rope's moves are too jiggly. I need its movements to be more settled, because when I make sudden moves to any corner of the screen, it loses contol.
2. The distance between the particles are not equal all the time. It is always tighter near the cursor. I need them to be equally away from each other. Because that causes unexpected spaces between some particles and the connection with a joint breaks.
What I do to change the length is;
*expectedLength: calculated depending on the change of mouse cursor's points.
Here is a video of screen recording while I'm playing with the rope.
I made a Prefab from ObiRope. These are other Obi related settings from the project.
Blueprint Settings:
ObiSolver Settings:
ObiRope Settings:
I am still having issues with the rope changing the length.
1. The rope's moves are too jiggly. I need its movements to be more settled, because when I make sudden moves to any corner of the screen, it loses contol.
2. The distance between the particles are not equal all the time. It is always tighter near the cursor. I need them to be equally away from each other. Because that causes unexpected spaces between some particles and the connection with a joint breaks.
What I do to change the length is;
- To compare the rest length of the rope and the expected distance/length
- To change the rope length by using Cursor.ChangeLength(expectedLength*)
*expectedLength: calculated depending on the change of mouse cursor's points.
Here is a video of screen recording while I'm playing with the rope.
I made a Prefab from ObiRope. These are other Obi related settings from the project.
Blueprint Settings:
ObiSolver Settings:
ObiRope Settings: