06-01-2021, 01:49 AM
(05-01-2021, 07:50 PM)josemendez Wrote: GetParticlePosition() in 3.4 returns a world-space position for a given particle, regardless of it being “selected” or not. I can’t seem to reproduce this behavior you describe. Would you share the exact code you’re using?
Here is a video of the strange issue Im encountering. For this example I have a plane tilted so the cloth slides down to change position. I also had someone else test it and I made a pc build with the same results. I can send the files if you would like to examine. Thanks.
https://www.youtube.com/watch?v=NYG3ZAwD...e=youtu.be